Entity.SetNetworkedBool

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Function
Syntax Entity:SetNetworkedBool( Var index, Boolean value )
Description:
Sets a networked Boolean in this entity with the given index to the given value.
Returns: nil
In Object: Entity
Available On:
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Examples

DescriptionSets a variable in a gamemode to determine if a said player is alive and prints it.
Used on
Code
pl:SetNetworkedBool("IsAlive", false)
print(""..pl:GetNetworkedBool("IsAlive"))
OutputPrints "false"


Additional Notes

  • Can be written SetNWBool().
  • Running a networked function will cause it to synchronize the networked data with the clients.
  • Index can be a String or Integer.
  • Running this function clientside will only set it clientside - not serverside. You should set networked variables to their defaults in the initilization function of a scripted entity or SWEP.
  • Only set networked variables when necessary - sending networked variables constantly is expensive.

See Also