Entity.SetNetworkedInt
From GMod Wiki
| Function | |
| Syntax |
Entity:SetNetworkedInt( |
| Description: | |
|
Sets a networked |
|
| Returns: |
|
| In Object: |
|
| Available On: |
|
| BBCode Link: | [b][url=http://wiki.garrysmod.com/?title=Entity.SetNetworkedInt]Entity.SetNetworkedInt [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] |
Examples
| Description | Set a entity's 'money' to 30 |
|---|---|
| Used on | |
| Code | Entity:SetNWInt("money", 30) |
| Output | This sets a new int related to the entity. |
Additional Notes
- Can be written SetNWInt().
- Running a networked function will cause it to synchronize the networked data with the clients.
- Index can be a
or
.
- Running this function clientside will only set it clientside - not serverside. You should set networked variables to their defaults in the initilization function of a scripted entity or SWEP.
- Only set networked variables when necessary - sending networked variables constantly is expensive.
