ENTITY/RenderOverride

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(Added note about usage #2)
m (Consistency)
Line 13: Line 13:
 
|Description=Don't draw the entity we've picked if we're its owner.
 
|Description=Don't draw the entity we've picked if we're its owner.
 
|Code=local function DontDrawMe( self )
 
|Code=local function DontDrawMe( self )
if self:GetOwner() == LocalPlayer() then
+
if self:GetOwner() == Entity(1) then
 
return
 
return
 
end
 
end

Revision as of 17:36, 7 May 2015

 ENTITY:RenderOverride( )

Description

Called instead of the engine drawing function of the entity.

This hook works on any entity ( scripted or not ) it is applied on.

NOTE:As a downside of this implementation, only one RenderOverride may be applied at a time.

Examples

Example

Don't draw the entity we've picked if we're its owner.

local function DontDrawMe( self )
	if self:GetOwner() == Entity(1) then
		return
	end
	
	self:DrawModel()
end

local pickent = Entity(1):GetEyeTrace().Entity

if ( IsValid( pickent ) ) then
	pickent.RenderOverride = DontDrawMe
end


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