Entity/EmitSound

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(Added hidden volume and channel arguments.)
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|desc=The pitch applied to the sound. The acceptable range is from 0 to 255. 100 means the pitch is not changed.
 
|desc=The pitch applied to the sound. The acceptable range is from 0 to 255. 100 means the pitch is not changed.
 
|default=100
 
|default=100
 +
}}
 +
{{Arg
 +
|type=number
 +
|name=volume
 +
|desc=The volume, from 0 to 1.
 +
|default=1
 +
}}
 +
{{Arg
 +
|type=number
 +
|name=channel
 +
|desc=The sound channel , see {{Enum|CHAN}}
 +
<br>'''NOTE:'''For weapons this is instead set to CHAN_WEAPON.
 +
|default=CHAN_AUTO
 
}}
 
}}

Revision as of 13:03, 13 October 2014

 Entity:EmitSound( )

Contents

Description

Plays a sound on an entity. If run clientside, the sound will only be heard locally.

Arguments

string soundName

The name of the sound to be played.

Arguments

number soundLevel=100

A modifier for the distance this sound will reach, acceptable range is 0 to 511. 100 means no adjustment to the level.

Arguments

number pitchPercent=100

The pitch applied to the sound. The acceptable range is from 0 to 255. 100 means the pitch is not changed.

Arguments

number volume=1

The volume, from 0 to 1.

Arguments

number channel=CHAN_AUTO

The sound channel , see CHAN_ Enums


NOTE:For weapons this is instead set to CHAN_WEAPON.
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