Entity/EmitSound

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(Added hidden volume and channel arguments.)
m (Huh, the starting soundlevel is actually 75 according to the entityemitsound hook.)
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|name=soundLevel
 
|name=soundLevel
 
|desc=A modifier for the distance this sound will reach, acceptable range is 0 to 511. 100 means no adjustment to the level.
 
|desc=A modifier for the distance this sound will reach, acceptable range is 0 to 511. 100 means no adjustment to the level.
|default=100
+
|default=75
 
}}
 
}}
 
{{Arg
 
{{Arg

Revision as of 13:04, 13 October 2014

 Entity:EmitSound( )

Contents

Description

Plays a sound on an entity. If run clientside, the sound will only be heard locally.

Arguments

string soundName

The name of the sound to be played.

Arguments

number soundLevel=75

A modifier for the distance this sound will reach, acceptable range is 0 to 511. 100 means no adjustment to the level.

Arguments

number pitchPercent=100

The pitch applied to the sound. The acceptable range is from 0 to 255. 100 means the pitch is not changed.

Arguments

number volume=1

The volume, from 0 to 1.

Arguments

number channel=CHAN_AUTO

The sound channel , see CHAN_ Enums


NOTE:For weapons this is instead set to CHAN_WEAPON.
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