Entity/GetParentWorldTransformMatrix

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{{Func
 
{{Func
 
|Description=Returns the position and angle of the entity's move parent as a 3x4 matrix ({{Type|VMatrix}} is 4x4 so the fourth row goes unused). The first three columns store the angle as a [https://en.wikipedia.org/wiki/Rotation_matrix rotation matrix], and the fourth column stores the position vector.
 
|Description=Returns the position and angle of the entity's move parent as a 3x4 matrix ({{Type|VMatrix}} is 4x4 so the fourth row goes unused). The first three columns store the angle as a [https://en.wikipedia.org/wiki/Rotation_matrix rotation matrix], and the fourth column stores the position vector.
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{{NextUpdate}}
 
|Realm=Shared
 
|Realm=Shared
 
|IsClass=Yes
 
|IsClass=Yes

Revision as of 07:24, 9 May 2019

 Entity:GetParentWorldTransformMatrix( )

Description

Returns the position and angle of the entity's move parent as a 3x4 matrix (VMatrix is 4x4 so the fourth row goes unused). The first three columns store the angle as a rotation matrix, and the fourth column stores the position vector.


Next Update Change

This feature is only available in the next update.

Returns

VMatrix

The position and angle matrix.

If the entity has no move parent, an identity matrix will be returned.

If the entity is parented to attachment 0 or the parent isn't a BaseAnimating entity, the equivalent of Entity:GetMoveParent():GetWorldTransformMatrix() will be returned.
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