From Garry's Mod
Revision as of 23:19, 20 June 2019 by Code gs
Returns the entity's physics object, if the entity has physics.
Entities don't have clientside physics objects by default, so this will return [NULL PHYSOBJ] on the client in most cases.
The entity's physics object.
Gets the mass of an entity.
local phys = ent:GetPhysicsObject() if ( IsValid( phys ) ) then -- Always check with IsValid! The ent might not have physics! return phys:GetMass() else return 0 end