Entity/GetPhysicsObjectCount

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|Code=for i=0, ragdoll:GetPhysicsObjectCount() - 1 do -- "ragdoll" being a ragdoll entity
 
|Code=for i=0, ragdoll:GetPhysicsObjectCount() - 1 do -- "ragdoll" being a ragdoll entity
 
   
 
   
local phys = ragdoll:GetPhysicsObjectNum(i)
+
local phys = ragdoll:GetPhysicsObjectNum(i)
phys:ApplyForceCenter( Vector( 0, 0, 10000 ) )
+
phys:ApplyForceCenter( Vector( 0, 0, 10000 ) )
  
 
end
 
end
 
}}
 
}}

Latest revision as of 17:55, 20 March 2016

 Entity:GetPhysicsObjectCount( )

Contents

Description

Returns the number of physics objects an entity has (usually 1 for non-ragdolls)

Returns

number

numObjects

Examples

Example

Finds all the Physics Objects in a ragdoll and applies an upward force

for i=0, ragdoll:GetPhysicsObjectCount() - 1 do -- "ragdoll" being a ragdoll entity
 
	local phys = ragdoll:GetPhysicsObjectNum(i)
	phys:ApplyForceCenter( Vector( 0, 0, 10000 ) )

end


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