Entity/PhysicsFromMesh

From Garry's Mod
Revision as of 05:33, 18 June 2017 by Robotboy655 (Talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
 Entity:PhysicsFromMesh( )

Description

Initializes the physics mesh of the entity from a triangle soup defined by a table of vertices. The resulting mesh is hollow, may contain holes, and always has a volume of 0.

While this is very useful for static geometry such as terrain displacements, it is advised to use Entity:PhysicsInitConvex or Entity:PhysicsInitMultiConvex for moving solid objects instead.

Entity:EnableCustomCollisions needs to be called if you want players to collide with the entity correctly.

Arguments

table vertices

A table consisting of MeshVertex structure (only the pos element is taken into account). Every 3 vertices define a triangle in the physics mesh.

Returns

boolean

Returns true on success, nil otherwise.
Personal tools
Navigation