Called before the renderer is about to start rendering the next frame.
Fills the draw buffer with black pixels, removing tearing when looking at a world leak. Achieves the same effect as using gl_clear. This is no longer needed as GMod does this by default.
hook.Add("PreRender", "ResetBuffer", function() cam.Start2D() surface.SetDrawColor(0, 0, 0, 255) surface.DrawRect(0, 0, ScrW(), ScrH()) cam.End2D() end)