Global/CreatePhysCollideBox

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Line 1: Line 1:
 
{{Func
 
{{Func
|Description={{NextUpdate}}{{Stub}}
+
|Description={{NextUpdate}}
 +
 
 +
Creates a new PhysCollide from the given bounds.
 
|Realm=Shared
 
|Realm=Shared
 
|IsClass=No
 
|IsClass=No
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|type=Vector
 
|type=Vector
 
|name=mins
 
|name=mins
|desc=
 
 
}}
 
}}
 
{{Arg
 
{{Arg
 
|type=Vector
 
|type=Vector
 
|name=maxs
 
|name=maxs
|desc=
 
 
}}
 
}}
 
{{Ret
 
{{Ret
 
|type=PhysCollide
 
|type=PhysCollide
|desc=
+
|desc=The new PhysCollide. It will be invalid if you give it bad vectors.
 
}}
 
}}

Revision as of 11:50, 26 February 2018

 CreatePhysCollideBox( )

Contents

Description

Next Update Change

This feature is only available in the next update.

Creates a new PhysCollide from the given bounds.

Arguments

Vector mins

Arguments

Vector maxs

Returns

PhysCollide

The new PhysCollide. It will be invalid if you give it bad vectors.
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