Global/DynamicLight

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Line 14: Line 14:
 
|type=table
 
|type=table
 
|desc=A DynamicLight structured table. See {{Struct|DynamicLight}}
 
|desc=A DynamicLight structured table. See {{Struct|DynamicLight}}
 +
}}
 +
{{Example
 +
|Description=Emits a bright white light from local players eyes.
 +
|Code=hook.Add( "Think", "Think_Lights!", function()
 +
local dlight = DynamicLight( LocalPlayer():EntIndex() )
 +
if ( dlight ) then
 +
dlight.pos = LocalPlayer():GetShootPos()
 +
dlight.r = 255
 +
dlight.g = 255
 +
dlight.b = 255
 +
dlight.brightness = 2
 +
dlight.Decay = 1000
 +
dlight.Size = 256
 +
dlight.DieTime = CurTime() + 1
 +
end
 +
end )
 
}}
 
}}

Revision as of 16:37, 6 September 2014

 DynamicLight( )

Contents

Description

Creates or replaces a dynamic light with the given id.

Arguments

number index

Usually an entity index is used here.

Returns

table

A DynamicLight structured table. See DynamicLight structure

Examples

Example

Emits a bright white light from local players eyes.

hook.Add( "Think", "Think_Lights!", function()
	local dlight = DynamicLight( LocalPlayer():EntIndex() )
	if ( dlight ) then
		dlight.pos = LocalPlayer():GetShootPos()
		dlight.r = 255
		dlight.g = 255
		dlight.b = 255
		dlight.brightness = 2
		dlight.Decay = 1000
		dlight.Size = 256
		dlight.DieTime = CurTime() + 1
	end
end )


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