Global/DynamicLight

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|type=number
 
|type=number
 
|name=index
 
|name=index
|desc=Usually an entity index is used here.
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|desc=An unsigned Integer. Usually an entity index is used here. 32 lights can be active at once.
 
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Revision as of 02:37, 8 September 2018

 DynamicLight( )

Contents

Description

Creates or replaces a dynamic light with the given id.

Arguments

number index

An unsigned Integer. Usually an entity index is used here. 32 lights can be active at once.

Returns

table

A DynamicLight structured table. See DynamicLight structure

Examples

Example

Emits a bright white light from local players eyes.

hook.Add( "Think", "Think_Lights!", function()
	local dlight = DynamicLight( LocalPlayer():EntIndex() )
	if ( dlight ) then
		dlight.pos = LocalPlayer():GetShootPos()
		dlight.r = 255
		dlight.g = 255
		dlight.b = 255
		dlight.brightness = 2
		dlight.Decay = 1000
		dlight.Size = 256
		dlight.DieTime = CurTime() + 1
	end
end )


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