Global/DynamicLight

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|type=boolean
 
|type=boolean
 
|name=elight
 
|name=elight
|desc=Allocates an elight instead of a dlight. Elights have a higher light limit and do not light the world (making the "noworld" parameter have no effect).
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|desc={{NextUpdate}}
  
{{NextUpdate}}
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Allocates an elight instead of a dlight. Elights have a higher light limit and do not light the world (making the "noworld" parameter have no effect).
 
|default=false
 
|default=false
 
}}
 
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Revision as of 15:45, 26 May 2019

 DynamicLight( )

Contents

Description

Creates or replaces a dynamic light with the given id.

NOTE

Only 32 dlights and 64 elights can be active at once.

WARNING

It is not safe to hold a reference to this object after creation since its data can be replaced by another dlight at any time.

BUG

The minlight parameter affects the world and entities differently.

Issue Tracker: #3798

Arguments

number index

An unsigned Integer. Usually an entity index is used here.

Arguments

boolean elight=false

Next Update Change

This feature is only available in the next update.
Allocates an elight instead of a dlight. Elights have a higher light limit and do not light the world (making the "noworld" parameter have no effect).

Returns

table

A DynamicLight structured table. See DynamicLight structure

Examples

Example

Emits a bright white light from local players eyes.

hook.Add( "Think", "Think_Lights!", function()
	local dlight = DynamicLight( LocalPlayer():EntIndex() )
	if ( dlight ) then
		dlight.pos = LocalPlayer():GetShootPos()
		dlight.r = 255
		dlight.g = 255
		dlight.b = 255
		dlight.brightness = 2
		dlight.Decay = 1000
		dlight.Size = 256
		dlight.DieTime = CurTime() + 1
	end
end )


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