Global/SuppressHostEvents

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{{Func
 
{{Func
|Name=SuppressHostEvents
+
|Description=Suppress any networking from the server to the specified player. This is automatically called by the engine before/after a player fires their weapon, reloads, or causes any other similar shared-predicted event to occur.
|Parent=Global
+
|Description=Suppress any networking from the server to the specified player.
+
 
|Realm=Server
 
|Realm=Server
 
|IsClass=No
 
|IsClass=No
 +
|Name=SuppressHostEvents
 +
|Parent=Global
 
}}
 
}}
 
{{Arg
 
{{Arg

Latest revision as of 08:30, 29 June 2016

 SuppressHostEvents( )

Description

Suppress any networking from the server to the specified player. This is automatically called by the engine before/after a player fires their weapon, reloads, or causes any other similar shared-predicted event to occur.

Arguments

Player suppressPlayer

The player to suppress any networking to.
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