Player/GetWeapons

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m (Changed table.Count to #)
(Changed "#" back to table.Count -- the function can return a discontinuous table)
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{{Func
 
{{Func
|Name=GetWeapons
 
|Parent=Player
 
 
|Description=Returns a table of the player's weapons.
 
|Description=Returns a table of the player's weapons.
 
|Realm=Shared
 
|Realm=Shared
Line 12: Line 10:
 
{{Example
 
{{Example
 
|Description=Prints how many weapons the player has.
 
|Description=Prints how many weapons the player has.
|Code=print(#Player(1):GetWeapons())
+
|Code=print(table.Count(Player(1):GetWeapons()))
 
|Output=The number of weapons the player has (e.g. 5).
 
|Output=The number of weapons the player has (e.g. 5).
 
}}
 
}}

Revision as of 14:30, 27 January 2017

 Player:GetWeapons( )

Contents

Description

Returns a table of the player's weapons.

Returns

table

All the weapons the player currently has.

Examples

Example

Prints how many weapons the player has.

print(table.Count(Player(1):GetWeapons()))

Output:

The number of weapons the player has (e.g. 5).
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