language/Add

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Revision as of 17:35, 26 February 2013

 language.Add( )

Contents

Description

Adds a language item. Language placeholders are replaced with full text in Garry's Mod once registered with this function.

Arguments

string placeholder

The key for this phrase.

Arguments

string fulltext

The phrase that should be displayed whenever this key is used.

Examples

Example

Small excerpt from a STOOL named cooltool. It has been registered as cooltool.

language.Add("Tool_cooltool_name", "The really cool tool")
language.Add("Tool_cooltool_desc", "Do some random cool stuff.")
language.Add("Tool_cooltool_0", "Left-click: Cool Stuff. Right-click: Nothing.")
language.Add("Undone_cooltool", "Cool stuff has been undone.")

Output:

When the player presses undo, "Cool stuff has been undone" will be shown. The cooltool's name will be "The really cool tool". Below that, where the description is shown, "Do some random cool stuff." will be shown. Below that, where the instructions or additional notes for the tool are shown, it will display "Left-click: Cool Stuff. Right-click: Nothing.".
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