util.Decal

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 util.Decal( )

Contents

Description

Performs a trace and paints a decal to the surface hit.

Arguments

string decalName

The name of the decal to paint.

Arguments

Vector traceStart

The start of the trace.

Arguments

Vector traceEnd

The end of the trace.

Arguments

boolean dontSendToPredictedPlayer=false

Don't network this decal to the player currently set for use by SuppressHostEvents.

Set this to true if you are using this function in a predicted context such as a weapon.
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