From Garry's Mod
Called from the Entity's motion controller to simulate physics.
|NOTE||This hook can work on the CLIENT if you call Entity:StartMotionController and use Entity:AddToMotionController on the physics objects you want to control|
|WARNING||Do not use functions such as PhysObj:EnableCollisions or PhysObj:EnableGravity in this hook as they're very likely to crash your game. You may want to use ENTITY:PhysicsUpdate instead.|
The physics object of the entity.
Time since the last call.