ENTITY/Use

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 ENTITY:Use( )

Contents

Description

Called when another entity uses this entity, example would be a player pressing "+use" this entity.

To change how often the function is called, see Entity:SetUseType.

Arguments

Entity activator

The entity that caused this input. This will usually be the player who pressed their use key

Arguments

Entity caller

The entity responsible for the input. This will typically be the same as activator unless some other entity is acting as a proxy

Arguments

number useType

Use type, see USE_ Enums.

Arguments

number value

Any passed value.

Examples

Example

Kills any player that uses this entity.

function ENT:Use( activator, caller )

	if IsValid(activator) and activator:IsPlayer() then 

		caller:Kill()

	end

end
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