ENTITY:Use

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 ENTITY:Use( )

Contents

Description

Called when another entity uses this entity, example would be a player pressing "+use" this entity.

To change how often the function is called, see Entity:SetUseType.

Arguments

Entity activator

The initial cause for the input getting triggered.

Arguments

Entity caller

The entity that directly triggered the input.

Arguments

number useType

Use type, see USE_ Enums.

Arguments

number value

Any passed value.

Examples

Example

Kills any player that uses this entity.

function ENT:Use( activator, caller )
	if IsValid(caller) and caller:IsPlayer() then 
		caller:Kill()
	end
end


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