# Entity/GetParentWorldTransformMatrix

From Garry's Mod

# Description

Returns the position and angle of the entity's move parent as a 3x4 matrix (VMatrix is 4x4 so the fourth row goes unused). The first three columns store the angle as a rotation matrix, and the fourth column stores the position vector.

# Returns

The position and angle matrix.

If the entity has no move parent, an identity matrix will be returned.

If the entity is parented to attachment 0 or the parent isn't a BaseAnimating entity, the equivalent ofEntity:GetMoveParent():GetWorldTransformMatrix()will be returned.