Entity/MakePhysicsObjectAShadow

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 Entity:MakePhysicsObjectAShadow( )

Description

Turns the Entity:GetPhysicsObject into a physics shadow. It's used internally for the Player's and NPC's physics object, and certain HL2 entities such as the crane.

A physics shadow can be used to have static entities that never move by setting both arguments to false.

NOTE

Unlike Entity:PhysicsInitShadow, this function doesn't remove the current physics object.

Arguments

boolean allowPhysicsMovement

Whether to allow the physics shadow to move under stress.

Arguments

boolean allowPhysicsRotation

Whether to allow the physics shadow to rotate under stress.
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