Entity:SetSubMaterial

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 Entity:SetSubMaterial( )

Description

Overrides a single material on the model of this entity.

To set a Lua material created with CreateMaterial, just prepend a "!" to the material name.

Arguments

number index=nil

Index of the material to override, starts with 0.

Indexes are by Entity:GetMaterials, but you have to subtract 1 from them.

If called with no arguments, all sub materials will be reset.

Arguments

string material=nil

The material to override the default one with. Set to nil to revert to default material.
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