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 Entity:UseTriggerBounds( )


Enables or disables trigger bounds.

This will give the entity a "trigger box" that extends around its bounding box by iBloatSize units in X/Y and (iBloatSize/2) in +Z (-Z remains the same).
The trigger box is world aligned and will work regardless of the object's solidity and collision group.
It will be visible as a light blue box when the ent_bbox console command is used.
Valve use trigger boxes for all pickup items. Their bloat size is 24, a surprisingly large figure.


boolean enable

Should we enable or disable the bounds.


number bloat=0

The distance/size of the trigger bounds.
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