BLEND Enumerations

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Used by render.OverrideBlend to determine how texture RGBA information should be interpreted when rendered.

For more information refer to OpenGL's glBlendFunc page here: https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBlendFunc.xhtml

Clientside only.

Warning! Decimal values are for reference only! The actual value may be different between two Garry's Mod versions.
Name Decimal Description
BLEND_ZERO 0
BLEND_ONE 1
BLEND_DST_COLOR 2
BLEND_ONE_MINUS_DST_COLOR 3
BLEND_SRC_ALPHA 4
BLEND_ONE_MINUS_SRC_ALPHA 5
BLEND_DST_ALPHA 6
BLEND_ONE_MINUS_DST_ALPHA 7
BLEND_SRC_ALPHA_SATURATE 8
BLEND_SRC_COLOR 9
BLEND_ONE_MINUS_SRC_COLOR 10
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