PLAYER Enumerations

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Enumerations used by Entity:SetAnimation

Warning! Decimal values are for reference only! The actual value may be different between two Garry's Mod versions.
Name Decimal Description
PLAYER_IDLE 0
PLAYER_WALK 1
PLAYER_JUMP 2
PLAYER_SUPERJUMP 3
PLAYER_DIE 4
PLAYER_ATTACK1 5 Player attack according to current hold type, used in SWEPs
PLAYER_IN_VEHICLE 6
PLAYER_RELOAD 7 Player reload according to current hold type, used in SWEPs
PLAYER_START_AIMING 8
PLAYER_LEAVE_AIMING 9
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