PLAYERANIMEVENT Enumerations

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Used by GM:DoAnimationEvent and Player:DoCustomAnimEvent.

Warning! Decimal values are for reference only! The actual value may be different between two Garry's Mod versions.
Name Decimal Description
PLAYERANIMEVENT_ATTACK_PRIMARY 0 Primary attack
PLAYERANIMEVENT_ATTACK_SECONDARY 1 Secondary attack
PLAYERANIMEVENT_ATTACK_GRENADE 2 Grenade throw
PLAYERANIMEVENT_RELOAD 3 Reload
PLAYERANIMEVENT_RELOAD_LOOP 4 Looping reload (single-reload shotguns)
PLAYERANIMEVENT_RELOAD_END 5 Looping reload end
PLAYERANIMEVENT_JUMP 6 Jump
PLAYERANIMEVENT_SWIM 7 Swim
PLAYERANIMEVENT_DIE 8 Die
PLAYERANIMEVENT_FLINCH_CHEST 9
PLAYERANIMEVENT_FLINCH_HEAD 10
PLAYERANIMEVENT_FLINCH_LEFTARM 11
PLAYERANIMEVENT_FLINCH_RIGHTARM 12
PLAYERANIMEVENT_FLINCH_LEFTLEG 13
PLAYERANIMEVENT_FLINCH_RIGHTLEG 14
PLAYERANIMEVENT_DOUBLEJUMP 15
PLAYERANIMEVENT_CANCEL 16
PLAYERANIMEVENT_SPAWN 17 Spawn
PLAYERANIMEVENT_SNAP_YAW 18
PLAYERANIMEVENT_CUSTOM 19 Custom activity
PLAYERANIMEVENT_CUSTOM_GESTURE 20 Play activity in gesture slot
PLAYERANIMEVENT_CUSTOM_SEQUENCE 21 Play sequence
PLAYERANIMEVENT_CUSTOM_GESTURE_SEQUENCE 22 Play sequence in gesture slot
PLAYERANIMEVENT_CANCEL_RELOAD 23 Cancel reload animation
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