GM:GetPreferredCarryAngles

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 GM:GetPreferredCarryAngles( )

Contents

Description

Called to determine preferred carry angles for the entity. It works for both, +use pickup and gravity gun pickup.

WARNING Due to nature of the gravity gun coding in multiplayer , this hook MAY seem to not work ( but rest assured it does ), due to clientside prediction not knowing the carry angles. The +use pickup doesn't present this issue as it doesn't predict the player carrying the object clientside ( as you may notice by the prop lagging behind in multiplayer )

Arguments

Entity ent

The entity to generate carry angles for

Returns

Angle

The preferred carry angles for the entity.

Examples

Example

Makes all pickupable entities default to Angle( 0, 0, 0 ) relatively to players aim direction.

hook.Add( "GetPreferredCarryAngles", "MyPreferredCarryAngles", function( ent )
	return Angle( 0, 0, 0 )
end )


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