GM/GetPreferredCarryAngles

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 GM:GetPreferredCarryAngles( )

Contents

Description

Called to determine preferred carry angles for the entity. It works for both, +use pickup and gravity gun pickup.

WARNING

Due to nature of the gravity gun coding in multiplayer, this hook MAY seem to not work ( but rest assured it does ), due to clientside prediction not knowing the carry angles. The +use pickup doesn't present this issue as it doesn't predict the player carrying the object clientside ( as you may notice by the prop lagging behind in multiplayer )

NOTE

This hook can not override preferred carry angles of props such as the sawblade and the harpoon.

Arguments

Entity ent

The entity to generate carry angles for

Returns

Angle

The preferred carry angles for the entity.

Examples

Example

Makes all pickupable entities default to Angle( 0, 0, 0 ) relatively to players aim direction.

hook.Add( "GetPreferredCarryAngles", "MyPreferredCarryAngles", function( ent )
	return Angle( 0, 0, 0 )
end )


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