From Garry's Mod
Called whenever this entity changes its transmission state for this LocalPlayer, such as exiting or re entering the PVS.
|NOTE||This is the best place to handle the reset of Entity:SetPredictable, as this would be usually called when the player lags and requests a full packet update|
|NOTE||When the entity stops transmitting, Entity:IsDormant will only return true after this hook|
The entity that changed its transmission state.
True if we started transmitting to this client and false if we stopped.