GM/OnEntityCreated

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 GM:OnEntityCreated( )

Contents

Description

Called right after the Entity has been made visible to Lua.

Invalid NPCs passed through this hook are used by the engine to precache things like models and sounds, so always check their validity with IsValid.

WARNING

Removing the created entity during this event can lead to unexpected problems. Use timer.Simple( 0, .... ) to safely remove the entity.

Arguments

Entity entity

The entity

Examples

Example

When a prop spawns it yells.

function GM:OnEntityCreated( ent )
	if ( ent:GetClass() == "prop_physics" ) then
		ent:EmitSound( "vo/npc/male01/no02.wav" )
	end
end


Examples

Example

Adds all props and ragdolls into a list. More efficient alternative to looping over ents.GetAll().

local TrackedEnts =
{
	[ "prop_physics" ] = true,
	[ "prop_ragdoll" ] = true
}

local EntList = {}

hook.Add( "OnEntityCreated", "SoftEntList", function( ent )
	if ( not ( ent:IsValid() and TrackedEnts[ ent:GetClass() ] ) ) then return end
	
	EntList[ ent:EntIndex() ] = ent
end )


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