Executes when a player connects to the server. Called before the player has been assigned a UserID and entity. See the player_connect gameevent for a version of this hook called after the player entity has been created.
This is only called clientside for listen server hosts.
This is not called clientside for the local player.
The player's IP address. Will be "none" for bots.
This argument will only be passed serverside.
prints a message to the chatbox when a player joins the game
function GM:PlayerConnect( name, ip ) PrintMessage( HUD_PRINTTALK, name .. " has joined the game." ) end