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 GM:PostDrawTranslucentRenderables( )



Called after all translucent entities are drawn.

See also GM:PostDrawOpaqueRenderables and GM:PreDrawTranslucentRenderables.

NOTE This is a rendering hook with a 3D rendering context.
This means that the only rendering functions will work in it are functions with a 3D rendering context.


boolean bDrawingDepth

Whether the current call is writing depth.


boolean bDrawingSkybox

Whether the current call is drawing skybox.



Draws a solid black sphere at where the player is looking at, but not when the skybox is being drawn.

You can see why this is needed if you disable the skybox check and look into the sky on gm_flatgrass (or any other map where the 3d skybox is below the map) and you will notice 2 spheres and not 1.

hook.Add( "PostDrawTranslucentRenderables", "test", function( bDepth, bSkybox )

	-- If we are drawing in the skybox, bail
	if ( bSkybox ) then return end

	-- Set the draw material to solid white

	-- The position to render the sphere at, in this case, the looking position of the local player
	local pos = LocalPlayer():GetEyeTrace().HitPos

	-- Draw the sphere!
	render.DrawSphere( pos, 500, 30, 30, Color( 0, 0, 0 ) )

end )

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