GM:PreRender

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 GM:PreRender( )

Contents

Description

Called before the renderer is about to start rendering the next frame.

Returns

boolean

Return true to prevent all rendering. This can make the whole game stop rendering anything.

Examples

Example

Fills the draw buffer with black pixels, removing tearing when looking at a world leak.

hook.Add("PreRender", "ResetBuffer", function()
	cam.Start2D()
		surface.SetDrawColor(0, 0, 0, 255)
		surface.DrawRect(0, 0, ScrW(), ScrH())
	cam.End2D()
end)


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