Draws the bloom shader, which creates a glowing effect from bright objects.
Determines how much to darken the effect. A lower number will make the glow come from lower light levels. A value of 1 will make the bloom effect unnoticeable. Negative values will make even pitch black areas glow.
Will affect how bright the glowing spots are. A value of 0 will make the bloom effect unnoticeable.
The size of the bloom effect along the horizontal axis.
The size of the bloom effect along the vertical axis.
Determines how much to exaggerate the effect.
Will multiply the colors of the glowing spots, making them more vivid.
How much red to multiply with the glowing color. Should be between 0 and 1
How much green to multiply with the glowing color. Should be between 0 and 1
How much blue to multiply with the glowing color. Should be between 0 and 1
Draws bloom effect with default settings.
DrawBloom( 0.65, 2, 9, 9, 1, 1, 1, 1, 1 )