Sound

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 Sound( )

Contents

Description

Runs util.PrecacheSound and returns the string

Arguments

string soundPath

The soundpath to precache

Returns

string

The string passed as the first argument

Examples

Example

From entities/sent_ball.lua

local BounceSound = Sound( "garrysmod/balloon_pop_cute.wav" )
function ENT:PhysicsCollide( data, physobj )
 -- Play sound on bounce
 if ( data.Speed > 60 && data.DeltaTime > 0.2 ) then
 sound.Play( BounceSound, self:GetPos(), 75, math.random( 90, 120 ), math.Clamp( data.Speed / 150, 0, 1 ) )
 ...


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