Makes the NPC walk toward the given position. The NPC will return to the player after amount of time set by player_squad_autosummon_time ConVar.
Only works on Citizens (npc_citizen) and is a part of the Half-Life 2 squad system.
The NPC must be in the player's squad for this to work.
A console command that makes all Citizens on the map (if they are in the player's squad) try to go to where the player is looking at.
concommand.Add( "movenpcs", function( ply ) for id, npc in pairs( ents.FindByClass( "npc_citizen" ) ) do npc:MoveOrder( ply:GetEyeTrace().HitPos ) end end )