PhysObj/ApplyForceOffset

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 PhysObj:ApplyForceOffset( )

Contents

Description

Applies the specified force on the physics object at the specified position

Arguments

Vector force

The force to be applied.

Arguments

Vector position

The position in world coordinates where the force is applied to the physics object.

Examples

Example

Pull what the player is looking at towards him.

local tr = Entity(1):GetEyeTrace()
if IsValid(tr.Entity) then
	local phys = tr.Entity:GetPhysicsObjectNum(tr.PhysicsBone)
	
	local pushvec = tr.Normal * -100000
	local pushpos = tr.HitPos
	
	phys:ApplyForceOffset(pushvec, pushpos)
end


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