PhysObj/EnableCollisions

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 PhysObj:EnableCollisions( )

Description

Sets whether the physics object should collide with anything or not, including world.

WARNING

This function currently has major problems with player collisions, and as such should be avoided at all costs.

A better alternative to this function would be using Entity:SetCollisionGroup( COLLISION_GROUP_WORLD ).

Arguments

boolean enable

True to enable, false to disable.
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