PhysObj/OutputDebugInfo

From Garry's Mod
Jump to: navigation, search
 PhysObj:OutputDebugInfo( )

Description

Prints debug info about the state of the physics object to the console.

Examples

Example

Outputs physics info about the entity the player is looking at to the console.

Entity(1):GetEyeTrace().Entity:GetPhysicsObject():OutputDebugInfo()

Output:



-----------------

Object: models/props_borealis/bluebarrel001.mdl Mass: 60.0 (inv 0.017) Inertia: 8.69, 8.69, 2.46 (inv 0.115, 0.115, 0.406) Velocity: 0.00, 0.00, -0.00 Ang Velocity: 0.00, 0.00, -0.00 Damping 0.00 linear, 0.00 angular Linear Drag: 0.02, 0.01, 0.01 (factor 1.00) Angular Drag: 0.01, 0.02, 0.01 (factor 1.00) attached to 5 controllers 4) sys:friction 3) sys:friction 2) sys:friction 1) vphysics:drag 0) sys:gravity State: Asleep, Collision Enabled, Motion Enabled, Flags 1127 (game 0000, index 0) Material: plastic_barrel : density(500.0), thickness(0.25), friction(0.80), elasticity(0.01) CollisionModel: Compact Surface: 1 convex pieces no outer hull

Personal tools
Navigation