Returns a Player Data key-value pair from the SQL database. (sv.db when called on server, cl.db when called on client)
Internally uses the sql library.
This function internally uses Player:UniqueID, which can cause collisions (two or more players sharing the same PData entry). It's recommended that you don't use it. See the related wiki page for more information.
PData is not networked from servers to clients!
Reads the key "money" from player 1's PData
player.GetByID( 1 ):GetPData( "money", 0 )