Player/SetPData

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 Player:SetPData( )

Contents

Description

Writes a Player Data key-value pair to the SQL database. (sv.db when called on server, cl.db when called on client)

Internally uses the sql library.

WARNING

This function internally uses Player:UniqueID, which can cause collisions (two or more players sharing the same PData entry). It's recommended that you don't use it. See the related wiki page for more information.

NOTE

PData is not networked from servers to clients!

Arguments

string key

Name of the PData key

Arguments

any value

Value to write to the key (must be an SQL valid data type, such as a string or integer)

Returns

boolean

Whether the operation was successful or not

Examples

Example

Sets the key "money" from player 1's PData to 100

player.GetByID( 1 ):SetPData( "money", 100 )


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