# ProjectedTexture/SetHorizontalFOV

From Garry's Mod

ProjectedTexture:SetHorizontalFOV( )

# Description

Sets the horizontal angle of projection without affecting the vertical angle.

You must call ProjectedTexture:Update after using this function for it to take effect.

# Arguments

number hFOV

The new horizontal Field Of View for the projected texture. Must be in range between 0 and 180.