From Garry's Mod
Controls if a property can be used or not.
This hook is predicted. This means that in singleplayer, it will not be called in the Client realm.
Player, that tried to use the property
Class of the property that is tried to use, for example - bonemanipulate
The entity, on which property is tried to be used on
Return false to disallow using that property
Stops non-admins from using the remover property.
hook.Add( "CanProperty", "block_remover_property", function( ply, property, ent ) if ( !ply:IsAdmin() && property == "remover" ) then return false end end )