WEAPON:Think

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 WEAPON:Think( )

Description

Called when the swep thinks.

This hook won't be called during the deploy animation and when using Weapon:DefaultReload.

NOTE Despite being a predicted hook, this hook is called clientside in single player, however it will not be recognized as a predicted hook to Player:GetCurrentCommand

Returns

boolean

Return true if you used Entity:NextThink to make it work.
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