baseclass.Get

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 baseclass.Get( )

Contents

Description

Gets the base class of an an object.

This is used not just by entities, but also by widgets, panels, drive modes, weapons and gamemodes (with "gamemode_" prefix).

The keyword DEFINE_BASECLASS translates into a call to this function. In the engine, it is replaced with:

local BaseClass = baseclass.Get

Arguments

string name

The child class.

Returns

table

The base class's meta table.

Examples

Example

Inherits the weapon from weapon_csbasegun and calls its base functions

AddCSLuaFile()
DEFINE_BASECLASS( "weapon_csbasegun" ) //this is equivalent to local BaseClass = baseclass.Get( "weapon_csbasegun" )

//omitted generic swep definitions

function SWEP:Initialize()
	BaseClass.Initialize( self ) //calls SWEP:Initialize() from weapon_csbasegun
	self:SetHoldType( "pistol" )
end

function SWEP:Deploy()
	self:SetAccuracy( 0.9 )
	return BaseClass.Deploy( self ) //calls SWEP:Deploy() from weapon_csbasegun and returns its result
end

function SWEP:SetupDataTables()
	BaseClass.SetupDataTables( self ) //calls SWEP:SetupDataTables() from weapon_csbasegun and inits its dtvars
end


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