baseclass.Set

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 baseclass.Set( )

Description

Add a new base class that can be derived by others. This is done automatically for:

  • widgets
  • panels
  • drive modes
  • entities
  • weapons
  • gamemodes (with prefix "gamemode_")

Arguments

string name

The name of this base class. Must be completely unique.

Arguments

table tab

The base class.
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