constraint.CanConstrain

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 constraint.CanConstrain( )

Contents

Description

Basic checks to make sure that the specified entity and bone are valid. Returns false if we should not be constraining the entity.

Arguments

Entity ent

The entity to check

Arguments

number bone

The bone of the entity to check (use 0 for mono boned ents)

Returns

boolean

shouldConstrain

Examples

Example

From modules/constraint.lua

function Weld( Ent1, Ent2, Bone1, Bone2, forcelimit, nocollide, deleteonbreak )
 if ( !CanConstrain( Ent1, Bone1 ) ) then return false end
 if ( !CanConstrain( Ent2, Bone2 ) ) then return false end


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