engine.WriteSave

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 engine.WriteSave( )

Contents

Description

Stores savedata into the game (can be loaded using the LoadGame menu)

Arguments

string saveData

Data generated by gmsave.SaveMap

Arguments

string name

Name the save will have.

Arguments

number time

When the save was saved during the game (Put CurTime here)

Arguments

string map

The map the save is used for.
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