game.AddParticles

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 game.AddParticles( )

Contents

Description

Loads a particle file.

NOTE

You will still need to call this function clientside regardless if you create the particle effects serverside.

Arguments

string particleFileName

The path of the file to add. Must be (file).pcf.

Examples

Example

Example usage of the function. Precaches "ExplosionCore_wall" particle from "particles/explosion.pcf", a Team Fortress 2 particle file.

You can find a list of particles inside a .pcf file using the Particle Editor Tool

game.AddParticles( "particles/explosion.pcf" )
PrecacheParticleSystem( "ExplosionCore_wall" )

if ( SERVER ) then
	-- A test console command to see if the particle works, spawns the particle where the player is looking at. 
	concommand.Add( "particleitup", function( ply, cmd, args )
		ParticleEffect( "ExplosionCore_wall", ply:GetEyeTrace().HitPos, Angle( 0, 0, 0 ) )
	end )
end


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