mesh.UserData

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 mesh.UserData( )

Contents

Description

NOTE

It is recommended to use IMesh:BuildFromTriangles instead of the mesh library.

A table of four numbers. This is used by most shaders in Source to hold tangent information of the vertex ( tangentX, tangentY, tangentZ, tangentHandedness ).

Arguments

number tangentX

Arguments

number tangentY

Arguments

number tangentZ

Arguments

number tangentHandedness

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